![]() In turn, you can distract an enemy by attacking with one character in the front while ambushing them with another character from the rear. For instance, if you move behind an enemy, you can backstab them for additional damage. Offensive Positioning: Movement does not always equate to evasion in Edge of Eternity.This warning gives you a chance to move out of the affected space before the attack. During the attack's incantation time, the affected spaces don a red outline. ![]() Avoiding Enemy Strikes: Sometimes, enemies charge an attack that covers a specified range.Then, you can wedge a melee character between the mage and the enemy to shield the mage from attacks. In this case, you can place the mage in a nexus out of enemy range. ![]() Protecting Weaker Characters: Let's assume you have a mage character on the battlefield with powerful long-range spells but a low HP.Utilizing movement opens a variety of strategic options. When switching into tactical view, you'll notice that battle takes place among a hexagonal grid. While plenty of turn-based RPGs have your party stand in a line like they're about to dance the hokey pokey, Edge of Eternity accentuates tactical movement. For instance, while a basic attack costs a whole ATB gauge, moving to a new space only costs half an ATB gauge. Plus, actions affect your ATB gauge differently based on what you choose. ATB is helpful for understanding who will fight next and planning your strategy accordingly. A character cannot act until their ATB gauge is full. ATB (White Gauge): ATB stands for Active-Time Battle.This value is an allowance of points available to each character to exchange for spells. ![]()
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